Further Documentation can be found here
Problem
- Build an engaging, low-latency dance game that recognizes foot placements without external sensors.
Approach
- Background subtraction + blob detection for foot localization.
- Homography to map floor plane to game grid.
- Simple temporal smoothing and hit-window scoring.

Impact
- Functional 24-hr hackathon demo with stable tracking.
- Basis for future AR/vision interaction projects.
Tech
- CV: segmentation, homography, morphology
- SW: Python, real-time loop optimization
- UX: hit timing windows and feedback cues